Mobile app design

Mobile app design agency for iOS and Android

We design iOS and Android apps that people keep opening, from a first MVP to apps with 300K+ users, and our developers can build the frontend too.

Designed apps for teams like

What we design

What a mobile app needs to get right.

A mobile app design agency designs more than screens. These are the parts we work through on every iOS and Android app, because they decide whether people stay.

  • Onboarding

    The first minutes: value before sign-up, permissions asked when they make sense, and steps people can skip.

  • Navigation

    Tab bars, sheets and back gestures that feel at home on iOS and Android, not a website squeezed onto a phone.

  • The core loop

    The action people come back for, one tap from home, with feedback that makes it worth doing again.

  • Every state

    Empty, loading, error and offline states, designed alongside the happy path instead of after it.

  • Roles

    Players, coaches and parents, or travelers and local creators: each role gets its own path through one app.

  • The store page

    Store screenshots that show the app in use, in the order people scroll, so the listing sells the download.

Inside an app

From the first flow to the app that ships.

What a mobile app design agency hands you, shown on three real apps. Pick one, then step down from the flow to what people see on their phones.

  1. Players, coaches and parents shared one structure. We mapped the information architecture in two rounds, each role with its own front door.

    What you keep

    • Information architecture
    • Role map
  2. New users were dropping out of a long onboarding. It now opens with the sport, player details and a training path, then a demo before any account.

    What you keep

    • Onboarding flow
    • Demo-first entry
  3. Badge tiers, points and rewards in each of their states, so progress is something players can see and want to collect.

    What you keep

    • Every state
    • Component variants
  4. After 9+ months of redesign, our developers rebuilt the iOS and Android frontend with Ballogy’s engineering team in a focused 3-month engagement.

    What you keep

    • iOS and Android frontend
    • Design QA
Two rounds of the Ballogy information architecture: user personas, a feature inventory and separate maps for players, coaches and parents

An athlete app for players, coaches and parents, on iOS and Android.

Read the case study: Ballogy 
  1. Map zoom levels, the radius tool and chat states, wireframed in grey on one board, with notes between the screens.

    What you keep

    • Wireframes board
    • Flow notes
  2. Unlocking the Rome map: the structure settled in grey, then the final screen with the city outlined, its spots and the buy button.

    What you keep

    • Key screens
    • Interaction notes
  3. Scout, the guide inside the app: typing a request, the map updating, then restaurant cards with a short local review.

    What you keep

    • Chat states
    • Component library
  4. Store screenshots in the order people scroll, each with one short line and a real view of the app, in the brand’s colours.

    What you keep

    • App Store screenshots
    • One line per screen
The Hint wireframes board in Figma: rows of grey app screens for map zoom levels, the radius tool and chat states, with notes between them

An AI travel guide for iOS and Android, built by Hint’s own team.

Read the case study: Hint 
  1. Each flow mapped screen by screen, empty states, errors and edge cases included: 556 mobile screens across 12 flows.

    What you keep

    • Flow map
    • Edge cases
  2. A few quick questions and photo picks you swipe through. Every step can be skipped, and home is already personal at the end.

    What you keep

    • Onboarding
    • Personal home
  3. Pick dates and guests, pay in the app, show a ticket to the guide, then follow a plan for each day with stops on a map.

    What you keep

    • Booking flow
    • In-trip screens
  4. Tripfolio keeps a map of where you’ve been, a passport with a stamp for each city and memories from every trip.

    What you keep

    • Retention screens
The whole Mobile Full Design Flows page in Figma, zoomed to fit: 556 phone screens in 12 flow sections

A travel app matching travelers with local creators, on iOS and web.

Read the case study: Konnect 

Our process

How a mobile app project runs.

About 12 weeks from kickoff to handoff for a new app. Coloured bars are our work, grey ones are yours. Point at a step to see what you keep.

Mobile app designKickoff to handoff
  1. Week 1

    • Kickoff You: One call on the app, the users, the goals and what your store reviews say.
    • Access You: Test builds, analytics and the requests your support team hears most.
    • App audit Research and UX: The live app or the idea, your users, the apps they compare you with and where people drop off.
  2. Week 2

    • User flows Research and UX: The core journeys, the roles, the navigation and how every screen connects.
  3. Week 3

    • Wireframes and prototype Research and UX: Grey screens for every state, linked into a clickable prototype you can try on a phone.
  4. Week 4

    • Flows OK You: You sign off the journeys, the navigation and the screen map, with your engineers on what each platform allows.
  5. Week 5

    • Visual direction UI design: Moodboards in two or three directions, to lock the look before every screen.
  6. Week 6

    • Prototype OK You: You tap through the grey prototype on a phone and sign off the structure.
    • App UI UI design: Final screens for iOS and Android and every state, in light and dark where you need both.
  7. Week 7

    • Components UI design: A component library with variants: buttons, cards, sheets, navigation and the rest.
  8. Week 8

    • UI notes You: Your notes on each round of the final screens.
  9. Week 9

    • Store screens UI design: Store screenshots with one short line each and a real view of the app.
  10. Week 10

    • Handoff and QA Handoff and build: Organised files, every state documented, and a review of each test build.
  11. Week 11

    • Frontend build Handoff and build: Optional: our developers build the iOS and Android frontend with your team, as on Ballogy.
  12. Week 12

    • Handoff You: The Figma file, the components and the store screens are yours.

Want more examples?

A few of the apps we’ve designed.

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Pricing

One app project, or an app team every month.

A one-off to design a new app or fix the flows that lose users. A monthly plan for the features, tests and releases after it.

Mobile app design project

A new app or a focused redesign, designed to handoff.

from$10,000 / project

Book a call: Mobile app design project

What’s included

  • App audit and priorities
  • Flows, navigation and a prototype
  • Final screens for iOS and AndroidEvery state, light and dark if you need both.
  • A component library with variants
  • Store screenshots, handoff and design QA
  • Redesign from $10k, full app from $25kAbout 12 weeks to handoff for a new app.

Ongoing app design

Popular

Part of the Design plan: your app designers, every month.

from$6,000 / month

Book a call: Ongoing app design

What’s included

  • New features, designed into existing flows
  • Tests, fixes and onboarding changes
  • Store screens for each release
  • Design system upkeep and growth
  • Same team, same Slack channel
  • Pause or cancel anytimeBilled monthly, like every Design plan.
  • 10% off for funded startupsBacked by YC, a16z or a similar fund? Mention it on the call.

Need the app built too? Our developers can build the iOS and Android frontend, as they did for Ballogy. We scope builds on a call.

Proof

App work backed by real ratings.

  • 5.0/5

    Top rated agency on Clutch

  • 4.8/5

    Zave.it on the App Store

    From 6,000+ App Store ratings for the cashback app.

  • 4.7/5

    Ballogy, up from 4.3

    The App Store rating after the redesign, as Ballogy’s COO wrote on Clutch.

  • 5.0/5

    TravelWith on the App Store

    A trip planner on iPhone and the web, from an idea to the MVP in 3 months.

  • 50+

    Tech brands trusted us

  • Design + build

    We know both sides

    We rebuilt Ballogy’s iOS and Android frontend, so our screens are made to be built.

Testimonials

Words from the teams we’ve worked with

“We’ve also received good reception from our partners and current customers. In fact, our app store rating has increased to 4.7 from 4.3.

Users on the live app
300K+
Raised (PitchBook)
$17.2M
Jordan GreenCOO, Ballogy Inc

“We set new launch records in Germany. DesignMe's super modern and user-friendly design for zave.it was a key factor in the app’s extremely warm reception.

Users within 3 months of launch
350k+
From 6,000+ App Store ratings
4.8/5.0
Dominik OppeltCEO of zave.it

“Not only can they can craft a great UI, they don't shy away from asking questions or politely challenging assumptions in order to arrive at the best-possible UX.

From an idea to the MVP launch
3 months
Web and mobile screens produced
200+
Mike O'NeillFounder @TravelWith

“Mobile app looks amazing. Super pleased with the first build. We knew you guys would crush this!”

Jordan GreenCOO @Ballogy

More reviews onClutch (opens in a new tab)

Faqs

Questions on mobile app design

Adrian

Still having more questions?

Send us your app, the flows that matter and what needs to change. We’ll help you map the right scope, team, timeline, and next steps.

What does a mobile app design agency do?

A mobile app design agency designs the app itself: the user flows, navigation, screens, states and components for iOS and Android, plus the store screenshots. DesignMe is a mobile app design agency for startups and scale-ups. We take an app from an audit or an idea to final screens and a developer-ready handoff, and our developers can build the frontend too.

Do you design for iOS and Android separately?

We design one app with one design system, then adapt what each platform expects: navigation, back behaviour, system controls, type and sizes, following Apple’s Human Interface Guidelines and Google’s Material Design. Ballogy and Hint both run on iOS and Android.

Are you an Android app design agency too?

Yes. Android apps get the same care as iOS: the system back gesture, Material patterns where they help, and layouts that hold up across the many screen sizes Android runs on.

Can you build the app as well?

Yes. On Ballogy, after 9+ months of redesign, our developers rebuilt the iOS and Android frontend alongside Ballogy’s engineering team in a focused 3-month engagement. If you have your own developers, we hand off the Figma file and review each test build.

How much does mobile app design cost?

A mobile app design project starts at $10,000: a focused redesign from $10k, a full app from $25k. Ongoing app design runs on the Design plan from $6,000 a month, with 10% off for funded startups. Not sure where to start? A UX audit ranks what to fix first in 3 to 5 days.

How long does it take to design a mobile app?

About 12 weeks from kickoff to handoff for a new app. TravelWith and N3XT went from an idea to the MVP in 3 months, and Zave.it went from first drafts to launch in 3 months. A focused redesign of a few flows takes less.

Can you redesign our app without losing users?

Yes. We keep what people already rely on and change the rest in stages. On Ballogy we shortened an onboarding that was losing new users and split one shared structure into player, coach and parent journeys. Their App Store rating went from 4.3 to 4.7.

Are you a custom app design agency, or do you use templates?

Custom. Every app is designed around its own users and flows, with its own component library, not a UI kit. That is why Zave.it, Hint and Ballogy look nothing alike.

Do you design App Store screenshots?

Yes. For Hint we designed the App Store screenshots in the order people scroll, each with one short line and a real view of the app. We can design them as part of any app project.

Do you design web apps too?

Yes. Most of our apps have a web version: ViaKonnect has 450+ web app screens next to its mobile app, and Hint’s web app carries the same maps to a bigger screen. For SaaS dashboards and complex web platforms, see product design.

You've reached the end, so now…

Tell us what you’re building.

We’ll help you map the right scope, team, timeline, and next steps.

Book a call